I see no point in continuing this conversation.
no, Triclops200 is the one who said he would make it, he is a developer and moderator. He only became busy with real life. And I just said that I liked most of your ideas, I wouldn't feel bad because I said probably not to one of them. You should maybe be more optimistic? And also republish your saves, which is what i'm actually trying to get you to do.
If we add something to make sound, trolls will make screeching noise saves, noobs will make random noise, and pros will make music boxes :P
>_< I know about opportunity to create pressure. But it isn't good solution. I don't understand, why such important thing as a sound, was gave for development to "someone". Everything is bad. =(((
for sound, we actually had someone working on an element called NOTE. They got too busy and quit work on it though, maybe eventually it will happen. I would also like lua script saved with saves. Simon made a script repository on the website, but never finished it. It would allow saves to have their own scripts. In my mod I do have this feature though, and it's properly sandboxed so you can't destroy someone's computer with it. I also have pressure saving in my mod (optional, hold shift when saving I think?), i'm not sure if Simon wants it, but it might be nice. We generally say that you can add in pressure generators like PUMP or a reaction like fusion of THDR to do it. For number 4, that would be possible with lua scripts. I have a save that actually does this, it's called "guess the element". It won't let you use the HUD or turn off deco, you have to guess which element it is based off of reactions ... (continued below)
As for number 5, I'm a little confused and I don't completely understand what you meant. Getting time and author would (and will maybe) be possible if lua scripts could be inside of saves. For the other thing, about continuations of saves, that does sound cool. Maybe I could add some feature to do this, or actually, if you had a lua script in one save save a variable, that would still be available in the next save ... In general, it seems like we really need a way to include lua scripts in saves, since this allows so much to be done. Many of your suggestions can be done if this was allowed. I will see if I can get that in the official version from my mod after improving it a little. Sound is still a maybe, it depends on whether that user can finish it. And pressure in saves is more towards no because you can use THDR and PUMP and stuff. But the rest sound cool.
Your use of simple words worked against you, making no errors where two words combined mean somthing different not working
You have been pwnd 0xFF XD
5. Online game. Now work cannot interact with the outside world. It would be very nice if some elements of the work depended on the state of the variable, (and possibly more advanced options, but I do not know how heavily loaded a TPT server is), stored on a server. The easiest option, eliminating the possibility of an improvised DDoS attack with a large number of requests - ask part of the game client to pass a variable to load the save. It may seem a strange idea. I will give a few examples: Display, indicating whether the network is the author of this work -Watch, receiving as a starting value of the current time. Record table (assuming bidirectional exchange of information and the implementation of paragraph 4) - Data transfer between different jobs. For exampel, the inability of the normal start of the second level to the first passage. and so on... THE END