jacob2
jacob2
153 / 9
16th Dec 2012
17th Dec 2012
I thought this save looked cool, so I put it on front page. (0xFF is banned from it, his save was destroyed again by himself and we can't figure out why). If 0xFF fixes his save, i'll put his back instead. And if anyone knows how to fix the FIRW, tell me
monalisa solvedit confusing decorationsoff hadtocheat qrtz puzzle fireworks quiteeasy nothing

Comments

  • jacob1
    jacob1
    17th Dec 2012
    no, Triclops200 is the one who said he would make it, he is a developer and moderator. He only became busy with real life. And I just said that I liked most of your ideas, I wouldn't feel bad because I said probably not to one of them. You should maybe be more optimistic? And also republish your saves, which is what i'm actually trying to get you to do.
  • thebuilder
    thebuilder
    17th Dec 2012
    If we add something to make sound, trolls will make screeching noise saves, noobs will make random noise, and pros will make music boxes :P
  • 0xFF
    0xFF
    17th Dec 2012
    >_< I know about opportunity to create pressure. But it isn't good solution. I don't understand, why such important thing as a sound, was gave for development to "someone". Everything is bad. =(((
  • jacob1
    jacob1
    17th Dec 2012
    for sound, we actually had someone working on an element called NOTE. They got too busy and quit work on it though, maybe eventually it will happen. I would also like lua script saved with saves. Simon made a script repository on the website, but never finished it. It would allow saves to have their own scripts. In my mod I do have this feature though, and it's properly sandboxed so you can't destroy someone's computer with it. I also have pressure saving in my mod (optional, hold shift when saving I think?), i'm not sure if Simon wants it, but it might be nice. We generally say that you can add in pressure generators like PUMP or a reaction like fusion of THDR to do it. For number 4, that would be possible with lua scripts. I have a save that actually does this, it's called "guess the element". It won't let you use the HUD or turn off deco, you have to guess which element it is based off of reactions ... (continued below)
  • jacob1
    jacob1
    17th Dec 2012
    As for number 5, I'm a little confused and I don't completely understand what you meant. Getting time and author would (and will maybe) be possible if lua scripts could be inside of saves. For the other thing, about continuations of saves, that does sound cool. Maybe I could add some feature to do this, or actually, if you had a lua script in one save save a variable, that would still be available in the next save ... In general, it seems like we really need a way to include lua scripts in saves, since this allows so much to be done. Many of your suggestions can be done if this was allowed. I will see if I can get that in the official version from my mod after improving it a little. Sound is still a maybe, it depends on whether that user can finish it. And pressure in saves is more towards no because you can use THDR and PUMP and stuff. But the rest sound cool.
  • dom2mom
    dom2mom
    17th Dec 2012
    Your use of simple words worked against you, making no errors where two words combined mean somthing different not working
  • dom2mom
    dom2mom
    17th Dec 2012
    You have been pwnd 0xFF XD
  • dom2mom
    dom2mom
    17th Dec 2012
    5. Online game. Now work cannot interact with the outside world. It would be very nice if some elements of the work depended on the state of the variable, (and possibly more advanced options, but I do not know how heavily loaded a TPT server is), stored on a server. The easiest option, eliminating the possibility of an improvised DDoS attack with a large number of requests - ask part of the game client to pass a variable to load the save. It may seem a strange idea. I will give a few examples: Display, indicating whether the network is the author of this work -Watch, receiving as a starting value of the current time. Record table (assuming bidirectional exchange of information and the implementation of paragraph 4) - Data transfer between different jobs. For exampel, the inability of the normal start of the second level to the first passage. and so on... THE END
  • dom2mom
    dom2mom
    17th Dec 2012
    3. Pressure. MAKE THE SAME LAST POSSIBLE PRESSURE STORE CARDS! At least as an option. Belive me, the increase in the size of the conservation is not as important as the intersest in the game, which you donate. 4.Gameplay. Need to lock down the user settings in some saved file. For example, the prohibition of disconnection of the scenery in a logic puzzle, the ban on the pause in the works, which provides high-speed performance in any action. These prohibitions shall establish authors. TO BE CONTINUED
  • dom2mom
    dom2mom
    17th Dec 2012
    Title:A Good Advice. 1. Sound. If you make an element that plays a signal, the tone of which depends on the tempature, it would be good. 2. Lua. The game will be mroe interesting if you can create a save contaning lua scripts that run on startup. When unloading save state the game should download it, to prevent any impact of an error saving to others. Also, you need to make a custom script that runs when you start the game (and then restore the state when you exit the save, which is activated in the script). It is no secret the lua can do a lot of interesting things, but this is not happining because the script is very uncomfortable to run. TO BE CONTINUED