SmiteZero
SmiteZero
251 / 14
31st Dec 2012
31st Dec 2012
Turbojet basics. A realistic engine layout and control panel with major sections labelled. Unfortunately no moving tailfeathers :( I can't come up with a way that doesn't look like.. turd. If you have suggestions, please don't keep them to yourself! :)
nuclear jet turbine aero play educational electronic engine working realistic

Comments

  • SmiteZero
    SmiteZero
    1st Jan 2013
    @sk8er I know about the wall. I wasn't sure if I wanted to use it because blowing up your engine would be cool. Maybe when I figure out a good throttling system. :)
  • SmiteZero
    SmiteZero
    1st Jan 2013
    Ah-hm. GPMP. Not played with that really yet.Will look at how it works properly. :)
  • Box-Poorsoft
    Box-Poorsoft
    1st Jan 2013
    That was awesome. +1 | @circovik: did you wait for the compresser to MAX out?
  • sk8er100100
    sk8er100100
    1st Jan 2013
    it would be nice if rather than wall you used something destroyable, and if it worked better with gravity on :/
  • thenobrainer
    thenobrainer
    1st Jan 2013
    for the tail use gpmp
  • DarkSider
    DarkSider
    1st Jan 2013
    This is madness! +1
  • circovik
    circovik
    1st Jan 2013
    Nope, air is on
  • SmiteZero
    SmiteZero
    1st Jan 2013
    I used to wonder why anyone would want the Deco layer. I have now, of course, discovered it's power. Muaha.
  • SmiteZero
    SmiteZero
    1st Jan 2013
    @circovik I bet you have Air Simulation turned off.
  • circovik
    circovik
    1st Jan 2013
    It doesn't work for me, the fans do nothing at all and the whole screen fills with OXYG