FilipT
FilipT
60 / 6
16th Feb 2013
17th Feb 2013
A tutorial about the PSTN and FRME usage.
helpful very tutorial pstn wowzer thisgotfp newelements

Comments

  • FilipT
    FilipT
    18th Feb 2013
    Wee! Thanks for the FP! Also, you should make a piston blocker element, so when the piston arm reaches it, it won't move any further. Something like obsidian for Minecraft pistons.
  • Oats
    Oats
    17th Feb 2013
    Rather than adding a new element it could be done with pstn's ctype. But I'm with the idea.
  • thebuilder
    thebuilder
    17th Feb 2013
    I'm with @combustion-man, (I wish we could vote on comments...) there should be a version of PSTN that does not retract anything but FRME
  • jotabeas
    jotabeas
    17th Feb 2013
    ...and they said there wouldn't be movable solids
  • CobaltYash
    CobaltYash
    17th Feb 2013
    HEY FILIPT WHATS UP :D
  • mecha-man
    mecha-man
    17th Feb 2013
    actually any conducters other then pscn pull it back including water and swch
  • combustion-man
    combustion-man
    17th Feb 2013
    jacob1 you should make a non sticky piston so when you retract the piston it dosent pull soilds back.
  • jacob1
    jacob1
    17th Feb 2013
    also PSTN is just like VIBR, in that it has bugs still for the first release ... (and VIBR isn't even finished, lol. There is no way to defuse it). so the pushing things into walls is probably a bug.
  • jklujm
    jklujm
    16th Feb 2013
    I'd say this is the best PSTN tutorial so far. The content is good, but it could be neater.