FilipT
16th Feb 2013
17th Feb 2013
A tutorial about the PSTN and FRME usage.
helpful
very
tutorial
pstn
wowzer
thisgotfp
newelements
Comments
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Wee! Thanks for the FP! Also, you should make a piston blocker element, so when the piston arm reaches it, it won't move any further. Something like obsidian for Minecraft pistons.
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Rather than adding a new element it could be done with pstn's ctype. But I'm with the idea.
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I'm with @combustion-man, (I wish we could vote on comments...) there should be a version of PSTN that does not retract anything but FRME
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...and they said there wouldn't be movable solids
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HEY FILIPT WHATS UP :D
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actually any conducters other then pscn pull it back including water and swch
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jacob1 you should make a non sticky piston so when you retract the piston it dosent pull soilds back.
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also PSTN is just like VIBR, in that it has bugs still for the first release ... (and VIBR isn't even finished, lol. There is no way to defuse it). so the pushing things into walls is probably a bug.
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I'd say this is the best PSTN tutorial so far. The content is good, but it could be neater.