@G-LinuxorU Sorry, but this one was actually aimed at extreme compression and digit counting instead of reading. If I were to make a reading function for each part in the decimal, there would be tons more logic having to go around plus more credit for borrowing that extra logic and displays therefore extremely crippling the entire counter to a (I believe a) 20 digit counter, way less than the most digits record in a decimal counter with display.
Yeah thats how I mean. the function is accurate but unreadable without user-summation. for that matter the LSR (linearShiftReg)could be in base 11 or 12 or you could add another LSR to the end and it would suddenly be 11^2016 or 10^2017 and record-breaking all over again. Instead of piling more on top go for usable(readable in-game) and smallest(fewest pixels/fastest framerate) I +1 your other counters 'cos theyre logic-based but this is rather useless?
@G-LinuxorU How would you expect me to cram a display into all the remaining space and detector for knowing what number it is at? Besides, it would be nearly impossible to transmit the electricity for the display because 1. There isn't enough WIFI for it, 2. INST can conduct and block ARAY wires, no matter what, 3. If it did go through, it would have to pass the next row's electronics, which would make the entire display faulty.
this is LAME its a base10 linear shift register copy-pasted 2016 times, hook it up to a display then get back to me. (some things are made with an express function, and this function can be limited by how you want to display said function. I dont see enough space to possibly read from this function.)
oh OHMERGERD NOOOOO...........faster much lol?
AIYAIYAI HOW DOES THIS WORK?
Nevermind....I figured it out. For anyone else interested, just set the temp to about -100 and the tmp to 1.
@PTUniverse Okay, but how come it goes one at a time? when i do the desing myself it just spits out a huge line :/
This thing is genius. Now, who wants to build a display for it?