pilotnotflying
pilotnotflying
438 / 19
13th Dec 2013
23rd Sep 2014
updated
electronic electronics pstn maze complex slow smartmovingthing robot intelligence sprk

Comments

  • G-LinuxorU
    G-LinuxorU
    14th Dec 2013
    its astonishing it can navigate both T-junctions and dead-ends. yoshi is right that it cant detect paths in walls as its moving, but as it stands its still quite the feat. if you want my two cents; deco it like a mouse, open up the exit so it can get out of the maze, and put some cheese at the end. :)
  • Exxion
    Exxion
    14th Dec 2013
    @PTuniverse I don't really know what you mean by hardcoded. It appears to detect when it runs into a wall and simply pick a direction. It should be able to navigate any* maze, given that the corridors are the right width and that the walls are DMND. *Note: There are certain configurations that would probably baffle it, but such configurations would only appear if built intentionally.
  • PTuniverse
    PTuniverse
    14th Dec 2013
    Cool, but there are many problems: 1. The robot itself is hardcoded. 2. The lab was specially made for the robot itself, because the path involves crashing into walls and directly changing direction.
  • EnergyStick01
    EnergyStick01
    14th Dec 2013
    That's amazing.
  • Enderjapp2348
    Enderjapp2348
    14th Dec 2013
    Wow its a brilliant idea!
  • tothemyers
    tothemyers
    13th Dec 2013
    This is actually quite nice, and it's so not-laggy that I can get 160+ FPS!
  • 00yoshi
    00yoshi
    13th Dec 2013
    i can make a impossible labyrinth. just make a way like this: ----------- | Finish and it will fail.
  • C_D_Pro
    C_D_Pro
    13th Dec 2013
    cool but somewhat cheap because every time it hits a corner it turns and thats how it solves the maze +1
  • makkapakka
    makkapakka
    13th Dec 2013
    AMAZING JOB
  • xxxxxxxxx123123123
    xxxxxxxxx123123123
    13th Dec 2013
    This is real FP stuff. +1