jward212
jward212
195 / 18
27th Aug 2014
9th Jul 2022
free to copy, just don't just resave this save...
stickman bomb trap stkm fire aussie australia mines

Comments

  • quiantkbw123
    quiantkbw123
    30th Aug 2014
    good except trap didnt kill him
  • Krolcwan
    Krolcwan
    30th Aug 2014
    1+ and fav
  • Krolcwan
    Krolcwan
    30th Aug 2014
    good and fun
  • jward212
    jward212
    30th Aug 2014
    the anar igniting creates pressure killin stkm, but still i made it go off when the trap signels(just so it dosn't collect on the top)
  • jward212
    jward212
    30th Aug 2014
    ok good idea
  • Paul_31415
    Paul_31415
    30th Aug 2014
    Maby for the trap you could ignite the anar with cflm so it goes away? You might want to ignite it when its high up somehow to keep the trap non lethal. +1
  • jward212
    jward212
    29th Aug 2014
    i'll make the mines go of for all entities(stkm ,stkm 2,fighters )
  • jward212
    jward212
    29th Aug 2014
    chain reaction dosen't ruin the other bombs but i'll see to it
  • jward212
    jward212
    29th Aug 2014
    not all mines are step on blow up some have other sensory methods
  • Bumbleberry
    Bumbleberry
    29th Aug 2014
    -1 for chain reaction