free to copy, just don't just resave this save...
stickman
bomb
trap
stkm
fire
aussie
australia
mines
Comments
-
good except trap didnt kill him
-
1+ and fav
-
good and fun
-
the anar igniting creates pressure killin stkm, but still i made it go off when the trap signels(just so it dosn't collect on the top)
-
ok good idea
-
Maby for the trap you could ignite the anar with cflm so it goes away? You might want to ignite it when its high up somehow to keep the trap non lethal. +1
-
i'll make the mines go of for all entities(stkm ,stkm 2,fighters )
-
chain reaction dosen't ruin the other bombs but i'll see to it
-
not all mines are step on blow up some have other sensory methods
-
-1 for chain reaction