a "nuke" element would be so unrealistic though... since actual nukes are made of plutonium/uranium which we already have and work properly
DIRT IS LOVE, FIRT IS LIFE
also the faster you put on the drag tool the velocity of the meteor, the stronger the impact should be, if it shoots at a very slow velocity it should make less damage then the meteor going faster by the way the meteor will be useful in mini cities and planets, the nuke would make a perfect circle on impact releasing plasma and explosions to make the crater, and the meteor can be used as a missile or something when shot
yeah dirt can absorb water, grow plants that actually dont rapidly grow randomly and it can turn into mud when it absorbs too much water
What uses does dirt have that you can't use decoed sand for? And don't the 2 explodey things remove the challenge when making a bomb? Just have 5 pixels of nuke and you don't need to do any more.
Well, nuke could be different from snow(sing) if it only emmited a large amount of plasma instead of the electrons and neutrons and everything else made by snow
really i dont mind the dirt really this game needs some kind of simulaton to dirt that doesnt have huge metals or stones
nuke = snow (sing), meteor = dest, dirt = sand? already rly have this stuff
also let oil burn slower like in real life thats all i need to say
Im thinking you should make the dirt able to grow flowers and they need water to grow and wont go cazy like plnt