muzau
23rd Jul 2015
16th May 2017
No parts of the sub-frame PSTN mover save were copy/pasted to create this save. Permission was asked for use of this concept. Shows varying speeds of piston movers as well as tunneling capability. 7/25 - deco update
neat
fast
speed
tunneler
mover
piston
robots
automatic
electronic
computer
Comments
-
the speeds are wrong. It should be 1/1, 1/.5, 1/.33333, 1/.25.
-
I MUST USE ONE OF THEM!!!!!!!
-
IT CAN MOVE DIAMONDS!!! OoO
-
@Schicko, this does not move any faster than the last one in this save.
-
@muzau works fine for me - id:1829469
-
Guillian, I tried this, still fails consistency at the end. as soon as it hits the wall it blows up.
-
@muzau allowing it to go normal speed wont blow it up, just do !set tmp pstn 9999
-
Yeah going frame by frame they go 1px, 2px, 3px, and 4px. Those are all pixels per 1 frame, so dividing out the px value gives the values I listed, per one pixel.
-
I mean, if not allowing the ferrari to go "too fast" means it's not going to blow I up, I think that's completely appropriate. But all in all I see what you're saying.
-
That is like breaking a ferrari just so its not "too fast", if you dont want something that fast just dont make it (or buy it in case of the cars)