muzau
muzau
74 / 9
23rd Jul 2015
16th May 2017
No parts of the sub-frame PSTN mover save were copy/pasted to create this save. Permission was asked for use of this concept. Shows varying speeds of piston movers as well as tunneling capability. 7/25 - deco update
neat fast speed tunneler mover piston robots automatic electronic computer

Comments

  • 12Me21
    12Me21
    27th Jul 2015
    the speeds are wrong. It should be 1/1, 1/.5, 1/.33333, 1/.25.
  • plasmaX
    plasmaX
    26th Jul 2015
    I MUST USE ONE OF THEM!!!!!!!
  • RatRating
    RatRating
    26th Jul 2015
    IT CAN MOVE DIAMONDS!!! OoO
  • muzau
    muzau
    26th Jul 2015
    @Schicko, this does not move any faster than the last one in this save.
  • Schicko
    Schicko
    26th Jul 2015
    @muzau works fine for me - id:1829469
  • muzau
    muzau
    25th Jul 2015
    Guillian, I tried this, still fails consistency at the end. as soon as it hits the wall it blows up.
  • Guillian
    Guillian
    25th Jul 2015
    @muzau allowing it to go normal speed wont blow it up, just do !set tmp pstn 9999
  • Sheilakh
    Sheilakh
    25th Jul 2015
    Yeah going frame by frame they go 1px, 2px, 3px, and 4px. Those are all pixels per 1 frame, so dividing out the px value gives the values I listed, per one pixel.
  • muzau
    muzau
    25th Jul 2015
    I mean, if not allowing the ferrari to go "too fast" means it's not going to blow I up, I think that's completely appropriate. But all in all I see what you're saying.
  • Guillian
    Guillian
    25th Jul 2015
    That is like breaking a ferrari just so its not "too fast", if you dont want something that fast just dont make it (or buy it in case of the cars)