We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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I think that our next priority (after we figure out how to house the genome in the bot and make bots reproduce) should be to "breed" bots that make it through an obstacle course (we will have to include a wall-avoidance system in bots) until we get a bot that is at the "pinnacle" of bot evolution.
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ID:1913931
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Here is an example of a working gas bot. The genome system is housed outside of the bot, so it needs WIFI. This is just a demonstrational exampourle, as it would be better if we could figure out how to make a PSTN bot work with a hole in it.
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But then the heat is shared between them, and all of the TSNSs activate at the same time. DTEC cannot be used, because the bot needs to be able to work with as many kinds of gas as possible and reproduce in-game.
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You could fill the space with a different gas
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I just did a test with GEL bots, and I don't think it will work, as the GEL shares tmp, making it impossible to encode different genes in it. Also, low-tmp GEL doesn't move, so a randomizer isn't possible. Let's keep looking for biased randomizers, and at the same time find a way for a PSTN bot to have a hole in it for the gas randomizers.
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perogiepro: Did you see my idea of a bot that has the "brain" outisde of it? The bot actually works.
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Gel genomes sound like they would be better, as we can have more combinations of genes. Do you have an example bot?
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Perogiepro: Interesting idea, sexual reproduction in PSTN robots. It could work! I think we may not use gas genomes, but look at my previous comments. I had some ideas...
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Here's the design idea. Probably needs alot of tinkering, like how to make the bot still able to move. ID:1914438