We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
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I was thinking that if we found a way to encode a randomizer in DLAY, we could put a MERC "neuron" on the output wire, thus making it more likely that a signal would pass through that neuron each time. This would also help with some randomizers changing state too fast.
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Good find. Yes SFPI is a reference to SETI and pseudo-randomizer would be great, that way the bot will have certain directions favoured. Then if we can make it replicate the bot will carry the good genes on (the ones that make the bot run into plnt, for example) so bots pass knowledge down to offspring. Anyways the heat mediation would be great if it was triggered by say, finding plnt or reproducing (that would cause the bots to stick together as well.)
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(Also it has a heat mediation, so if a randomiser recieves more signals, it will more likely pass it to the next one)
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id:1855353 Take a look at this. These are merc+nble randomisers connected to each other. In these ones, signals tend to follow a pattern.
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Kevino36: Ooooh
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If we could find a way to make a randomizer using DLAY, we could encode the genome in the DLAY.
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We are looking for a randomizer that is not really random; that is, it makes a pattern if graphed. Ideally, this randomizer works with different elements that are similar, like a liquid randomizer that works with many different kinds of liquids. Karakanlud: I think it is called SFPI as a reference to SETI (Search for Extraterrestrial Intelligence)
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msasterisk: Can you link a save with one?
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Maybe this project should be renamed to Search For Powder Life, as it actually focuses on single/multicellular creatures with basic instinctual reactions and evolution, rather than trying to simulate brain functions. :D There could be a separate project with that aim. Would you like to host that too, perogiepro?
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There's always gaussian distribution, although that might not suit our needs very well.