perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • Windspren
    Windspren
    28th Dec 2015
    No, if you read my post about it, different gasses (oxygen, hydogen, co2) behave differently in a gas randomizer, making a co2 cell behave differently than a boyl cell. You could "mate" those cells and get one with co2 and boyl in the randomizer, making the cell "evolve"
  • Windspren
    Windspren
    28th Dec 2015
    Not GAS gas, but gasses like OXYG.
  • msasterisk
    msasterisk
    28th Dec 2015
    If you mean that it will mutate too fast, that's sort of the point. If you mean it will catch fire/break the robot... yeah that's a problem.
  • classeh
    classeh
    28th Dec 2015
    Err, so we're making a genome out of gas? Isn't that a bit unstable?
  • msasterisk
    msasterisk
    28th Dec 2015
    Also, post the ID of the cell with the hole. I want to see it please.
  • msasterisk
    msasterisk
    28th Dec 2015
    Wait... to detect different gasses, we would want DTEC, wouldn't we?
  • Windspren
    Windspren
    28th Dec 2015
    BTW, I almost have a working cell with a hole in the center. It has a few bugs, but...
  • Windspren
    Windspren
    28th Dec 2015
    The point is for it to be able to detect many kinds of gasses, so we can use combinations of gas to create a genome for each cell. TSNS detects anything with a higher temp, so we use that.
  • msasterisk
    msasterisk
    28th Dec 2015
    Seriously, We don't need TSNS. Just use the INVS, put some sort of gas, and use DTEC instead of TSNS. It works just as well.
  • msasterisk
    msasterisk
    28th Dec 2015
    *Wonders why nobody has thought of DTEC yet*