perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • Karakanlud
    Karakanlud
    23rd Jan 2016
    Ah, I see
  • Windspren
    Windspren
    23rd Jan 2016
    It wasn't a copy of the idea, it was a copied save.
  • Karakanlud
    Karakanlud
    22nd Jan 2016
    the shld growing cell
  • Windspren
    Windspren
    22nd Jan 2016
    What stuff?
  • Karakanlud
    Karakanlud
    21st Jan 2016
    that stuff is like older than tpt itself
  • Windspren
    Windspren
    19th Jan 2016
    Hey guys, I saw what I'm sure was a save stolen from here on FP. Do you remember who made the growing cell thing?
  • Windspren
    Windspren
    19th Jan 2016
    I think that it has to do with how TPT handles gas cloud interaction, so it is hard to have more than 3 genome bots on the screen at a time.
  • Windspren
    Windspren
    18th Jan 2016
    I finished my microgenome bot. ID:1923549 One very interesting thing I noticed about having several bots in the same simulation is that as you add more bots, they all progressively become more unstable.
  • Windspren
    Windspren
    18th Jan 2016
    I think that we need a standardized "wall" to set our bots to detect. I propose that we all use EMP for the wall element because it is rarely used and indestructible.
  • Windspren
    Windspren
    18th Jan 2016
    I guess now we can check off the gene module part.