We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi
intelligence
evolution
electronics
test
group
science
life
workinprogress
Comments
-
Ah, I see
-
It wasn't a copy of the idea, it was a copied save.
-
the shld growing cell
-
What stuff?
-
that stuff is like older than tpt itself
-
Hey guys, I saw what I'm sure was a save stolen from here on FP. Do you remember who made the growing cell thing?
-
I think that it has to do with how TPT handles gas cloud interaction, so it is hard to have more than 3 genome bots on the screen at a time.
-
I finished my microgenome bot. ID:1923549 One very interesting thing I noticed about having several bots in the same simulation is that as you add more bots, they all progressively become more unstable.
-
I think that we need a standardized "wall" to set our bots to detect. I propose that we all use EMP for the wall element because it is rarely used and indestructible.
-
I guess now we can check off the gene module part.