perogiepro
perogiepro
26 / 7
22nd Dec 2015
10th Jan 2016
We are back, refurbished and with new ideas. Read all of our old discussion on the forum under a topic called Evolution in a video game! Anyways the main plan is to create small bots that eat to survive, reproduce, and then change (genes). Check list.
sfpi intelligence evolution electronics test group science life workinprogress

Comments

  • TheExus
    TheExus
    14th Jan 2016
    Maybe add some sory of ARAY beams firing and detectors so that they can detect an obsticle, that way the bot can avoid it. I saw something like this but with photons, and the photons reflect back.
  • TheExus
    TheExus
    14th Jan 2016
    sure works on the big bot
  • TheExus
    TheExus
    14th Jan 2016
    will removing corners from the bots reduce defectivity?
  • Karakanlud
    Karakanlud
    11th Jan 2016
    tfw u post an update w/ a more efficent design and it gets insta downvoted ;_;
  • Karakanlud
    Karakanlud
    11th Jan 2016
    It works as a medium in the brain. It could be replaced, but that doesn't mean it has no function in it. I replaced the name in the new stuff w/ stne-boyl to settle this.
  • Windspren
    Windspren
    11th Jan 2016
    But it's not a gas bot, as the gas doesn't do anything in your designs.
  • Karakanlud
    Karakanlud
    11th Jan 2016
    Check this one guys: id:1919945 It uses the same gravity mediated method, but these contain no wifi, so you only have to copy them to have a new bot moving independently.
  • Karakanlud
    Karakanlud
    11th Jan 2016
    Yeah, but one of the previous achievements was making the bots self-contained. The ultimate goal is to make them contain no wifi, so if you copy a bot, the two copies will act independently.
  • Windspren
    Windspren
    11th Jan 2016
    The gas brain bot in this save is not set up correctly.
  • Windspren
    Windspren
    10th Jan 2016
    But if you put it externally like mine, it works.