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fastest
subframe
programmable
16bit
processor
7segment
electronics
electronic
computer
magic
Comments
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There's a lot happening in there, most of which you can't even see, and not because they happen too fast. They just happen in a period when nothing is rendered. The simulation is rendered after every frame, but these events begin after a render and end before the next, leaving no trace behind. Pause the simulation, delete parts of the machine and advance the simulation too see what you just deleted should have undone.
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Subfram tech is so far beyond me... but this is so awsome.... Also im currious how dose the ram store data? It dosent seem to be changeing at all
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Idk how this works... BUT IT'S SO FREAKING COOL THAT YOU ACTUALLY FREAKING BUILT A FREAKING COMPUTER THAT FREAKING CALCULATES THE FREAKING FIBONACCI SEQUENCE! +9000
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Oh loool, sorry then, thanks for the answer tho u.u
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Off Topic: Please read people's biography before you ask about their backgrounds. Hint: no, I've had this name way before LBP arrived.
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Off Topic: Does LBP, in your name, stand for LittleBigPlanet?
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I'm starting to figure it out, behaves strange tho
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Hm, let's sww how I can integrate that into the computer I'm building now. This may explain my problems with pistons, thanks for the info.
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What you get is basically particles doing work independently, yet in a well-known order in a single frame, hence the term "subframe". And believe me, you can do a *lot* in a single frame. It depends on how much space you have.
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The idea is that you build machines which rely on the order in which particles are evaluated. E.g. a DTEC will detect a BRAY emitted by an ARAY which got evaluated before said DTEC. That is, the side effects of the code behind the ARAY is visible to the code behind the DTEC. That way the DTEC doesn't have to wait a full frame for the data, it can process it right away. I believe Schmolendevice has written an article on the matter.