Assuming that pressure pulses in TPT can be considered "sound", the speed of TPT sound is about 3.2 pixels per frame. I made some pistons going at this speed and then some slower ones to illustrate the difference, at 2 and 1 p/f. Use pressure display!		
				
			
							physics
							pstn
							piston
							supersonic
							dopplereffect
							tptscience
							science
							press2
							inetesting
					
	 
	
	
	
	Comments
		
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			good job 
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			00yoshi, that number works perfectly! With that number the speed of sound in TPT and real life are the same! This is incredible, now we finally know how big a pixel is! 
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			With one pixel being approximately equal to 1.8 meters, assuming one atmosphere of dry air at 20 degrees Celsius. 
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			3.17523739973 is the actual average value that I got from my tests, for anyone who's interested. Also, more tests could help provide more accurate data if anyone wants to do that. 
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			Air can actually travel faster than this, but it'd be silly to try and measure it. xD There are a few odd situations when velocity difference is too high, and air will actually skip enormous gaps. 
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			I could make a non-moving diagram, so the TPT pixels would not matter. I might post it on here with much credit to you. 
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			@00yoshi: how do you change the game files? 
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			1,7875m per pixel at 60 fps 
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			i would like somone to check my math but i've came to a final number          1 pixel = 2 yards 
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			thanks bristrees, im doing the math and i am almost there