Xveno
25th Mar 2016
25th Mar 2016
I made a fun loop, they will accelerate each time they pass... wait untill they reach the speed limit and stops moving :)
terminalvelocity
speedbarrier
fast
particles
supersonicspeed
ahhh
goodone
gottagofast
0watjusthappen
Comments
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@jacob1 what's the command to see velocity in the console?
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rly strange thing
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cool. is this.... tpt terminal velocity confirmed?
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Jacob, you should make some way to find mph...make the cap 88mph. Ik you wont lol.its a prank gone wrong,sexual, and in the hood! Sam Pepper=Catpire confirmwed!
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There's also a chance I messed up the "velocities greater than the size of the screen" thing, I really only tested that with stickmen and removed it. But the console does say they are at exactly 10000 velocity, which does mean that at least the velocity cap is kicking in.
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The reason they stop is because they hit 10000 velocity. This is the velocity cap (I think we added it in 90.0 or 90.2 but I can't remember, might have been 91.0). The cap was added to prevent pressure corruption with some extreme ACEL placement.
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88 mph acheived!
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Isn't there a way to unlock the cap?
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it hit terminal velocity
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for everyone confused about this its simply that the particles are moving so fast that due to the framerate cap (60 in my case) they can only move so fast in that frame so it appears they arent moving