Xveno
Xveno
155 / 9
25th Mar 2016
25th Mar 2016
I made a fun loop, they will accelerate each time they pass... wait untill they reach the speed limit and stops moving :)
terminalvelocity speedbarrier fast particles supersonicspeed ahhh goodone gottagofast 0watjusthappen

Comments

  • jetdyl95
    jetdyl95
    26th Mar 2016
    @jacob1 what's the command to see velocity in the console?
  • samrrr
    samrrr
    26th Mar 2016
    rly strange thing
  • lshh
    lshh
    26th Mar 2016
    cool. is this.... tpt terminal velocity confirmed?
  • Catpire11
    Catpire11
    26th Mar 2016
    Jacob, you should make some way to find mph...make the cap 88mph. Ik you wont lol.its a prank gone wrong,sexual, and in the hood! Sam Pepper=Catpire confirmwed!
  • jacob1
    jacob1
    26th Mar 2016
    There's also a chance I messed up the "velocities greater than the size of the screen" thing, I really only tested that with stickmen and removed it. But the console does say they are at exactly 10000 velocity, which does mean that at least the velocity cap is kicking in.
  • jacob1
    jacob1
    26th Mar 2016
    The reason they stop is because they hit 10000 velocity. This is the velocity cap (I think we added it in 90.0 or 90.2 but I can't remember, might have been 91.0). The cap was added to prevent pressure corruption with some extreme ACEL placement.
  • Catpire11
    Catpire11
    26th Mar 2016
    88 mph acheived!
  • rrr598
    rrr598
    26th Mar 2016
    Isn't there a way to unlock the cap?
  • Senvr
    Senvr
    26th Mar 2016
    it hit terminal velocity
  • mlggamer
    mlggamer
    26th Mar 2016
    for everyone confused about this its simply that the particles are moving so fast that due to the framerate cap (60 in my case) they can only move so fast in that frame so it appears they arent moving