This is a very slow, but interesting prime number finding program running on LBPHacker's R16K1S60 CPU.
realworld
wait1minute
electronics
wait2hours
60hz
subframe
advanced
program
computer
r16k1s60
Comments
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That may be the case, but do note that doing so will completely disable the "scrolling" function of the display. Also, given the reliance of his "glyph writer" upon PSTN to push the GLAS and BRCK pattern into the "writing head," it is much harder than you would expect to "quickly" delete all of the "residue glass" and then copy a cleaner glyph onto a truly empty screen, but probably the use of decoed FILT and CRAY could allow that process to be automated (again, hard to fit together).
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I'm sure everyone knows this, but the particles inside the printed screen are absolutely unnecessary filler that can be deleted to safe FPS =P
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What algorithm does it use?
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I ran it for few hours @60fps. Then I remembered I can remove fps cap and it was running @85fps for few more hours. Currently stopped at 347. I'll continue to make it run tomorrow. I guess I'm the only person who hates when computer is running while trying to sleep. I noticed that some numbers are displayed in a weird manner. I'll probably upload a save with more generated prime numbers if it's okay.
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Could you maybe add some spaces in the header text, it looks a bit messy. Two words spill over to the next line. Thanks, and great work!
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Because gravity is turned off. You need no gravity when you have computers.
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Why do moving particles such as powders, liquids, gasses etc. freeze in position when I place them?
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ill be running a simulation the whole night and im currenty at 113 (i have the sim running on a different tpt window)
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Well that would be good I guess xD Vote for SVN in tpt xD
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Portagoras, no :D, I just try to quicky think of the origin of the bug. I should really have had a separate save for experimenting :D