@dayday24: I nominate for bored, lonely longtime-tpter that likes to blow up Halseys stuff.
This guy probably posted this and left TPT, he'll log back in a few hours later and see that his save just EXPLODED.
If you turn off air and carefully place non-baryonic particles (boring powders or fluids), they get stuck when the delta-y overflows, resetting their speed to 0. This should happen to photons too, but instead, it crashes. Bug!
Woah, crash! totally unexpected, also, dont ask for votes, some people don't like.
I Nominate for Mod/Dev \/
This is HARMLESS. For me, at least. It gets some kind of delta-y overflow, and while that deletes single particles, multiple particles crash TPT. Its caused by the photons moving exactly vertically through the acel rows, when their speed makes them appear twice in one frame, confusing TPT. TPT uses not much more than 80mb of ram, every modern PC has lots more. Thats what I think though, wait for Jacob1 or Catelite. Thanks for finding this Tron205!
well, bcuz i hope that is not the case (remote code execution). if someone exploits it successfully, then we have problems! yay :(
Don't ask me, I'm not the expert here :/.
Wow! +1 and fav, I didn't know about it.