mark2222
mark2222
252 / 8
1st Oct 2016
6th Oct 2016
This is a demo of SIMD16S, a 16-bit, 16-core, 60Hz SIMD (parallel processing) unit. It runs Conway's Game of Life comfortably at a reasonably fast pace. Hooray for subframe!
subframe engine life conway electronic electronics simd graphics 60hz computer

Comments

  • mark2222
    mark2222
    1st Oct 2016
    @Awalone I have an assembler for this (https://github.com/krawthekrow/simd16s-assembler), but I don't plan on giving more detailed documentation until the CPU side is out. Without it, you can't even loop. @SuperJoshiDuff Once the CPU side is out, you can probably use it to make simple games like pacman, or even a simplified platformer. The main limiting factor is the fact that the screen is only 16x16.
  • SuperJoshiDuff
    SuperJoshiDuff
    1st Oct 2016
    if this is 16-bit could i play a snes game on it
  • Awalone
    Awalone
    1st Oct 2016
    how to use it?
  • mark2222
    mark2222
    1st Oct 2016
    Wow, thanks for FP. I've changed the colour scheme for the GoL segment so it's easier to see. If you've got any ideas to make the screen better (while keeping multiple colours, touch support and compactness), I'd be glad to integrate it in.
  • danieldan0
    danieldan0
    1st Oct 2016
    wow. +1
  • fish123
    fish123
    1st Oct 2016
    It's kind of difficult to make out what's going on on the screen, but it's still an excellent save (better than anything I can do) +1
  • tptquantum
    tptquantum
    1st Oct 2016
    Hard to see.
  • Erosion
    Erosion
    1st Oct 2016
    I wish I had a 16 core machine. ;)
  • Erosion
    Erosion
    1st Oct 2016
    This is something else! +1