60Hz zero latency buffered screen, 20(x2)px by 20(x2)px, 16 colors. Connect with any compatible GPU (none exist as of writing) for the best graphical experience.
electronics
very
electronic
60hz
screen
subframe
color
colour
display
graphics
Comments
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@Schmolendevice what is 1a c++?
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@mark2222 I dream of a day when I can set up for myself an interface that draws onto the screen a pre-layered and colour coded combination from a list of components by name. A pretty interface that displays the 5 layering positions with direct control of each particle and their properties. A PROB/probe tool that displays existing setups and if clicked on empty space allows you to add one. At least I've completed 1A C++.
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@Schmolendevice Wrecking your colour coding system is the name of the game. >:D
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@mark2222 Also, interesting. I hadn't considered layering the PSCN+SPRK double CONV setup on top of the DRAY although that is technically the method mecha-man first taught me to use except that our use of CONV(SPRK) voids the use of BTRY with DMND layered on top. A long obfuscated spark delivery apparatus revived. Just that his will add even more pains to my colour coding system.
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just painting the color selector you dont get latency (i think) still +1
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@Buffalo publish it then lol
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Made it better with metal and DRay.
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@mark2222, now you MUST build full-fledged subframe computer
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Also +1, this is awesome :D
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Those aren't MC wool colors, they're clay colors! OBVIOUSLY