60Hz zero latency buffered screen, 20(x2)px by 20(x2)px, 16 colors. Connect with any compatible GPU (none exist as of writing) for the best graphical experience.
electronics
very
electronic
60hz
screen
subframe
color
colour
display
graphics
Comments
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@Gagootron The "no touch" meant it isn't a touchscreen, unlike my previous screens. But I guess you can read it that way too, heh.
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*touches*
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this will bring great things
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:O wow
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@Schmolendevice defeated.
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Well, you beat me to it although my design concentrated on monocolour resolution.
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@mark2222 That makes sense now. Thanks.
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i love it when i put EMP on the sparky things, +1
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@camtech56 Each frame, you draw a single-colour pattern over the buffer. The pattern is represented by the FILT ctypes in 20 FILTs: the ith bit in the jth FILT corresponds to pixel (j, i). The colour is represented by a single FILT, and can be anything from 0 to 15. All FILTs should have the 30th bit set, as usual.
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this could be used for animation or even game ! all the animation before used goo , 9 liquid crystal squares or realy laggy other thing , but this has colors , 20x20 pixel and at each frame !!