I have been experimenting with warp for a long time but this effect I found is bizzare. If this is already known about warp I'm sorry, but I discovered it on my own. I'm not sure what this can do for anyone but it seemed wierd enough to share
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Comments
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I have made a randomizer using this process, though it isn't very fast. ID:2124270
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Most likely a bug, it would be cool though if it wasn't.
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if you deco all the warp filt and dimond, it looks like backround radiation
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The electron are never in the two sphere at the same time... that's strange
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And for all the people who don't know what's going on with the WARP and FILT, the WARP has been created in such a way that it has every frame a 2% chance of spawning an electron. The FILT doesn't matter, you can use FRME as well.
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When you remove a pixel of FILT, a space in the particle order is freed. When an electron is spawned, it fills this gap. However, the id of the electron is smaller than what the simulation is currently viewing. This causes the electron to not be evaluated in the frame is was spawned. It is evaulated in the next frame and is deleted, opening the particle id again.
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@cyberdragon: I did read your comments. And no, the filter is not being shifted under the electron. The electron is being spawned over the filt. The real issue is due to particle order.
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Very interesting, if yoo pause, remove one pixel on the left sphere and remove all filt on the right sphere and unpause it will spawn or teleport electrons to the right sphere even if this should be impossible because the electrons are created by the reaction between the filt and warp, which is not in the right sphere anymore, so it will teleport electrons anywhere in a diamond sphere? and doest have to do anything with the filt, which just creates the electrons in the first place
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If you cause the warp to leak... electrons appear on random places. Weird.. +1
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i noticed only one exists in a sphere at a time