I have been experimenting with warp for a long time but this effect I found is bizzare. If this is already known about warp I'm sorry, but I discovered it on my own. I'm not sure what this can do for anyone but it seemed wierd enough to share
subframe
warp
sphere
shredinger
1electron2orbs
quantumintpt
2orbs1electron
quantumtheory
quantum
Comments
-
When you remove a pixel of FILT, a space in the particle order is freed. When an electron is spawned, it fills this gap. However, the id of the electron is smaller than what the simulation is currently viewing. This causes the electron to not be evaluated in the frame is was spawned. It is evaulated in the next frame and is deleted, opening the particle id again.
-
@cyberdragon: I did read your comments. And no, the filter is not being shifted under the electron. The electron is being spawned over the filt. The real issue is due to particle order.
-
Very interesting, if yoo pause, remove one pixel on the left sphere and remove all filt on the right sphere and unpause it will spawn or teleport electrons to the right sphere even if this should be impossible because the electrons are created by the reaction between the filt and warp, which is not in the right sphere anymore, so it will teleport electrons anywhere in a diamond sphere? and doest have to do anything with the filt, which just creates the electrons in the first place
-
If you cause the warp to leak... electrons appear on random places. Weird.. +1
-
i noticed only one exists in a sphere at a time
-
has nothing to do with "entangled" electrons but rather the way the simulation is calculated
-
particle order
-
Also, warp spawns it's electrons before it shifts anything. It could be that the pixels of filter are being shifted into the place where the electron has already been selected to spawn at.
-
Apparently people never read the previous comments because I keep seeing the same things repeatedly. That is how comment sections get spammed.
-
You can spawn more electrons by deleting more border blocks.