I have been experimenting with warp for a long time but this effect I found is bizzare. If this is already known about warp I'm sorry, but I discovered it on my own. I'm not sure what this can do for anyone but it seemed wierd enough to share
subframe
warp
sphere
shredinger
1electron2orbs
quantumintpt
2orbs1electron
quantumtheory
quantum
Comments
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The number of particles ends in 458. If you delete around 10 then unpause, it sometimes goes up to 459, or even 460. This would imply that it's not just one teleporting electron, but electrons being created randomly for one frame. Really neat save though! +1
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Yep, this is subframe weirdness. If you use the subframe mod, the ids of all the particles are reordered every frame and the glitch doesn't okay.
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Alt+F*
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Use tpt.setdebug(0x8) and Alt+A.
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Wait a second, that's the source of the issue. The WARP is spawning ELEC plenty, but the simulation is deleting them between the frames since they shouldn't be over FILT. If you delete the area over the ELEC, you can see the ELEC is stacked over the FILT. We need a TPT source expert here. This bug is deep.
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@camtech, I thought it was teleporting the electron since it only had one on the screen at a time. I already confirmed it wasn't \/ though. It's just odd that it doesn't spawn more, and only updates when you erase a pixel.
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@cyperdragon: Area computation glitch? WARP spawns ELEC with a simple spawn command with -3 index. The source doesn't show any area computation beforehand.
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I don't think it's ever the same electron. If you change it's properties, on the next frame they have reset. Looks like motaywo's theory has evidence.
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Congratlations, you've entered the weird world of quantum mechanics.
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just don't cause the warp to leak