I have no idea how I've managed to ignore this until now. Turns out that if the tmp of CONV is not 0, it only converts particles whose type equals its tmp. You can basically tell CONV(PSCN) to only convert SPRK and CONV(SPRK) to only convert PSCN.		
				
			
							subframe
							z5padding
							z4everyone
							z3thanks
							z2tags
							z1more
							z0no
							layering
							conv
							z6padding
					
	 
	
	
	
	Comments
		
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			I know, but you didn't explain how to order particles, you just said they needed to be ordered. 
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			Look for a subframe tutorial. There's even one linked in the save. 
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			Now I have created a bray sheild which repairs at twice the speed of a normal sheild but if I reload it the order must reset since the iron is being sparked but the aray is not firing. How do I keep the order intact? 
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			Ive been trying for quite a while to make a ray like this but I have no clue on how to order the elements. I was doing this because I think this could make an instant sheild that would be indestructable since it consistantly respawns in a frame, is this possible? 
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			D:       to short 
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			@MrBurgerMans That already exists. Have you heard of subframe? 
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			Could this make a "super battery" that consistantly sparks an object? That could change everything! 
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			> Conventional, lol. As if there were that many around. 
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			@FuriousWeasel i do know how to delete a stack of max. 5 particles! Layer 5 DRAYs on top of each other! :D A 5 layer FRAM would still be tons more compact than conventional 2d FRAM 
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			@FuriousWeasel remove them using layered removers(CRAY(SPRK)+PSCN)?