V2: Now the first layer of ICE is ICE(BOMB) so it destroys most of the actual missile. V3: Made the SING version stronger and the wall is now QRTZ
explosion
moving
rocket
missile
computer
working
subframe
bomb
id69
Comments
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@MrBurgerMans "R" or SHIFT + R to flip
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How do you rotate stamps, I havent figured that out yed.
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The biggest issue is that the missles, when stamped and rotated to face down or left, don't move.
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subframe missles, nice! +1
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@JusticeFighter Nice idea I'm working on it now.
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@Megamenx99 Yes I think you can set it to 9999999 but it's just too OP and laggy.
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To make it self-destruct, add some bomb ice close to the mechanism. Some of the power will be lost of course, but most of it should be effective.
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sucks how the missle itself doesnt get completely destroyed, oh well, very good! +1!
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You can set the tmp of sing up to 255 in case you didn' t now. Never saw pistons move that fast +1
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Easy: just use the PROP tool - click Ctype and enter SING, then ctrl+shift+click all the Ice particles. OR enter '!set ctype ICE SING' in the console