ibx_Hellcat
ibx_Hellcat
78 / 5
29th Jun 2017
4th Jul 2017
V2: Now the first layer of ICE is ICE(BOMB) so it destroys most of the actual missile. V3: Made the SING version stronger and the wall is now QRTZ
explosion moving rocket missile computer working subframe bomb id69

Comments

  • Theangrylumberjack
    Theangrylumberjack
    30th Jun 2017
    @MrBurgerMans "R" or SHIFT + R to flip
  • MrBurgerMans
    MrBurgerMans
    30th Jun 2017
    How do you rotate stamps, I havent figured that out yed.
  • AngularTag752
    AngularTag752
    29th Jun 2017
    The biggest issue is that the missles, when stamped and rotated to face down or left, don't move.
  • jf55
    jf55
    29th Jun 2017
    subframe missles, nice! +1
  • ibx_Hellcat
    ibx_Hellcat
    29th Jun 2017
    @JusticeFighter Nice idea I'm working on it now.
  • ibx_Hellcat
    ibx_Hellcat
    29th Jun 2017
    @Megamenx99 Yes I think you can set it to 9999999 but it's just too OP and laggy.
  • JusticeFighter
    JusticeFighter
    29th Jun 2017
    To make it self-destruct, add some bomb ice close to the mechanism. Some of the power will be lost of course, but most of it should be effective.
  • DoctorBoom
    DoctorBoom
    29th Jun 2017
    sucks how the missle itself doesnt get completely destroyed, oh well, very good! +1!
  • Megamenx99
    Megamenx99
    29th Jun 2017
    You can set the tmp of sing up to 255 in case you didn' t now. Never saw pistons move that fast +1
  • ibx_Hellcat
    ibx_Hellcat
    29th Jun 2017
    Easy: just use the PROP tool - click Ctype and enter SING, then ctrl+shift+click all the Ice particles. OR enter '!set ctype ICE SING' in the console