Hot damn... if there is a way to write a tissue roll almost as fast as it's red you could have just worked out how to build seriously collossal computers in TPT. you could use it as RAM
well like 95 votes for this save in one day ,-,
id:2188939 aaaand my take on th screen, half the size
The stuff on the left can be made much more compact. id:2188905
That's it. As soon as I drop the fps cap to 60, the clock goes to 2.5 GHz on balanced and 1.4 on power saver. If I remove the cap, even browsing saves or commenting pushes it to 3.3-3.5.
It's no use, even on power saver the clock rises automatically from 1.8-2.6 to 3.3. Anyway, thanks for enriching Powder so deeply with your geniality.
So when I get the clock from 2.8 to 3.5GHZ I get some extra 15-20 fps in here. Running an i7 7700hq with 4 cores / 8 threads, 16 GB RAM (though it doesn't actually matter), and an idle GTX 1060 with 6GB RAM that could be put to use if TPT supported it. Still, some saves with lots of liquids and bombs drop me to 8 FPS. That may explain the difference, I'll now see how far the framerate drops when I underclock.
I think it's about the clock, Draco. I get around 100 fps when running at 3.51 GHz, though the CPU usage by TPT is 11,2%. My cpu is up for 16 days and 1 hour now, and I have 3 desktops open with 70+ Chrome tabs, Norton, Edge, sound player, task manager, command prompt, RStudio, mail and 5 windows explorer processes, but as TPT only uses a fraction of its power and 130 MB of the memory, it doesn't matter.