The optical properties of C-5 are arguably some of the least known behaviours in TPT. It's not a bug. I found the code for it. Go ahead, play around with it - it's awesome!
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Comments
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I did notice, the .tmp of the C5 when it explodes is extremely high. It's probably a bug, but I don't know if i'll fix it. I still don't think it can cause NaN
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Because of how long it's been since I used vanilla
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I prefer Jacob1's mod over vanilla TPT for reasons I honestly don't even remember anymore.
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This save isn't making NaN velocity for me. Is it for you?
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This was added in 91.0 I believe, it's a very recent feature. ALark (original game creator) made it! Sanpypr0: it shouldn't, my mod is designed to be exactly the same simulation-wise as official. Any differences are bugs and can be reported. fatboy2: what is wrong with CRAY?
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Jacob1's mod breaks a lot of stuff. Personally I don't use it because of how it effects cray.
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Added explanation/example for NaN velocity. I've decided to refer to it as a "C-5 Overload".
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jacob1's mod might change c-5 physics a bit, so everyone knows
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Also, multiple head-on collisions between many photons in the same axis, in the same frame creates pixels with infinite (NaN) velocity.
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@slasher98: they shoot off at 90 degrees for you? It's always been a flat 0 for me. The last-updated photon overrides the first for me (R-><-L=R, U-><-D=D). Are you using any mods? Also, thanks for the compliment!