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bunkerwide
bunker
Comments
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Deal. We need to be prepared for attack.
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The pistol will cost 1 crate.
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Also, I devellop (but don't yet build) combat armor.
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I work with Ana to prepare for any sort of threat and make her another pistol.
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Out of nowhere, the bunker gets a raio transmission from a military base. They inform the bunker residents that the missile will be det with soon, and that they should sit tight until they arrive to remove the missile.
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We can send it in a box to people we don't like or sell it on e(bunker)bay or stand reletivly near it for a few thosand years and adapt to the radiation levels
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Also, we could put the missile on a stake and leave it where it is - as a warning to all other missiles
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However, I do think that we should have to put how we spend our bunker's dwindiling materials - espacially when we start to run out.
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Fore warning: Bunkerwides are volatile event games. Since I make the events, you will want to be very careful about what you do. How you deal with the missile is going to effect a lot of things.
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I propose a technocracy- Ana's in charge of security stuff, I'm in charge of science stuff, et cetera.