* .tmp bit values: 1st head, 2nd no tail growth, 3rd wait flag, 4th Nodie, 5th Dying, 6th & 7th is direction, 8th - 16th hue, 17th Norandom * .tmp2 is tail length (gets longer every few hundred frames) * .life is the timer that kills the end of the tail (the head uses life for how often it grows longer) * .ctype Contains the colour, lost on save, regenerated using hue tmp (bits 7 - 16)
@moonheart08 uh....yeah? *squints VERY hard*
I thought it is named trained tron because that tron has elite army training xD
The game's source code has a full list of all tmp2 behaviors in TRON's comments.
Tmp2 matters a lot...to a TRON ;)
wel, i noticed the TRON tmp2 but i didn't think it matters too much.
Cool. I just want your tron-treats so I can make them follow my mouse.
Tron properties change when they go "live." This is tron that would normally start with a long tail - not normal tron, but a special "breed" determined by its tmp values. With tmp2 set to 0, it starts tail-less. After a short time, it starts to develop normally. Trons do be weird.
*trons suddenly get infini tails* wait what how