GreninjaWorks
GreninjaWorks
73 / 15
3rd Jul 2018
7th Jul 2018
an idea for music. the music link is: https://www.youtube.com/watch?v=MN_0f0ogVh8&list=PLYjcObFzoz2Roc8NpsckAoYmCP2pElhN8&index=53
micheljackson3 music cdplayer player electronics audio greninjaworks pokemon speaker

Comments

  • MadScientist14
    MadScientist14
    6th Jul 2018
    but disk have 6-bit
  • MadScientist14
    MadScientist14
    6th Jul 2018
    my music player have 2-bit sound
  • GreninjaWorks
    GreninjaWorks
    6th Jul 2018
    just i want a 4 conductors which do not conduct sprk between them
  • GreninjaWorks
    GreninjaWorks
    6th Jul 2018
    yeah the mini music player is under development and will be available soon..
  • MadScientist14
    MadScientist14
    6th Jul 2018
    Great idea you can make best when you be learn filt ctypes i like it+1 so can you have idea for mini music player? i have one but i can't save this
  • ivel236
    ivel236
    5th Jul 2018
    you can make physical streamlines out of soapworms too which could be interesting.
  • GreninjaWorks
    GreninjaWorks
    5th Jul 2018
    thanks for your positive comments,i am still trying for a compact and better version
  • GeneralElectronics
    GeneralElectronics
    5th Jul 2018
    A possible implementation would be a particle that gets the average of the surrounding air intensities, a 3x3 matrix is enough, and then stores those averages in an array, which is then passed to some raw sound generator in idk, openal?. So, that
  • GeneralElectronics
    GeneralElectronics
    5th Jul 2018
    actually, sound generated physically in this game can be possible, if there was a particle that sampled air waves and processed them as raw sound, which is completely possible, and actually fast, and easy to implement. Obviously there should be some limits, such as the max amount of "sampler particles"
  • ivel236
    ivel236
    4th Jul 2018
    I wonder if you could make a "sound wifi" chip outta this...