imkira3
12th Jul 2018
15th May 2019
Thanks arK for your lightwriter. It made creating all this text MUCH easier. A very special thanks to nosomebodies for your help improving this version. Yes it lags, anything I do to make it run better just makes it weaker.
wall
indestructible
bomb
powder
game
challenge
regeneration
gravity
lensing
gravitational
Comments
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If you change the heat on your GPMP to max and put a layer in the back too it still beats my wall but it is no longer an infinite reaction. Right now you have the gravity repelling the AMTR which makes it run forever without my wall present. That is kind of against the rules, please change it. See my example here: 2305461
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DayTimer253, please change your eraser device so the gravity is sucking in. It would be an infinite reaction without the wall pushing the anti matter back at it. Like I said before, there can be no infinite reactions.
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Lol I learned all about particle order while creating my regen points in the BHOL layer, I kinda had to, but I never imagined it could be used like that. That is super cool, I'll have to try it.
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lbphacker*
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nope, read about subframe in LPBHacker
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So you used CONV to set the life on the SPRK as well? I'll have a look, sounds cool.
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not 4, but every frame, when frame is under processing. -\_("/)_/- look at subframe electronics
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That sounds super useful for making small electronics.
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Well in any case it works and it's in the Hall of Fame now c: and I see now, that is how your subframe works, that's brilliant! So you were able to make your SPRK go off every 4 frames rather than every 8 frames with the CONV.
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my convs setted to convert only pscn>sprk and sprk>pscn, so it eating itself after a while... but the delay can dispends on where you place it...