imkira3
imkira3
35 / 9
12th Jul 2018
15th May 2019
Thanks arK for your lightwriter. It made creating all this text MUCH easier. A very special thanks to nosomebodies for your help improving this version. Yes it lags, anything I do to make it run better just makes it weaker.
wall indestructible bomb powder game challenge regeneration gravity lensing gravitational

Comments

  • imkira3
    imkira3
    13th Jul 2018
    And if you play with TMP2 you can prevent your device from blowing itself up too soon.
  • imkira3
    imkira3
    13th Jul 2018
    I meant have the rays shoot diagonally too, not sideways.
  • imkira3
    imkira3
    13th Jul 2018
    And yeah, I know I am almost out of particle space, that is why I unlayered the CLNE/CONV layer, and layered the BHOL section regen points and anti gravity section instead. Also, after you play the simulation, it frees up around 30,000 particles. This was a very nice try though, it's a shame it didn't work, but with a few improvements I am sure it will c:
  • imkira3
    imkira3
    13th Jul 2018
    I think your design could work if you altered it so it will shoot the rays sideways too, and expanded it really fast with DRAY as well. Also, you should make it taller. The EMP will prevent some parts from expanding fully, so making it taller would increase how much expands.
  • imkira3
    imkira3
    13th Jul 2018
    That's a nice try, but you didn't break the BHOL layer. You see all the electronics scattered throughout the BHOL wall? You need to break all of them, or the wall will continue to regenerate. Causing a break won't do it either, each of the regenerative electronics (regen points) must be wiped out almost completely, since I have extra power sources every 3 pixels or so.
  • archived_account
    archived_account
    13th Jul 2018
    also you have no space to more updates. if you'll add +180k particles, there usually will br limit of 230k.
  • archived_account
    archived_account
    13th Jul 2018
    id: 2305304
  • archived_account
    archived_account
    13th Jul 2018
    cant complete my design... ill post somerhing that can defeat it
  • archived_account
    archived_account
    13th Jul 2018
    oh, sorry, problems with device
  • imkira3
    imkira3
    12th Jul 2018
    Just updated the CONV/CLNE wall, it is in fact quite ray resistant, but I think I have a better idea perhaps, for the future.