And if you play with TMP2 you can prevent your device from blowing itself up too soon.
I meant have the rays shoot diagonally too, not sideways.
And yeah, I know I am almost out of particle space, that is why I unlayered the CLNE/CONV layer, and layered the BHOL section regen points and anti gravity section instead. Also, after you play the simulation, it frees up around 30,000 particles. This was a very nice try though, it's a shame it didn't work, but with a few improvements I am sure it will c:
I think your design could work if you altered it so it will shoot the rays sideways too, and expanded it really fast with DRAY as well. Also, you should make it taller. The EMP will prevent some parts from expanding fully, so making it taller would increase how much expands.
That's a nice try, but you didn't break the BHOL layer. You see all the electronics scattered throughout the BHOL wall? You need to break all of them, or the wall will continue to regenerate. Causing a break won't do it either, each of the regenerative electronics (regen points) must be wiped out almost completely, since I have extra power sources every 3 pixels or so.
also you have no space to more updates. if you'll add +180k particles, there usually will br limit of 230k.
cant complete my design... ill post somerhing that can defeat it
oh, sorry, problems with device
Just updated the CONV/CLNE wall, it is in fact quite ray resistant, but I think I have a better idea perhaps, for the future.