It's a 56x56 subframe color screen, with enough space left over to put a GPU! Scripts used to generate the demo: https://github.com/krawthekrow/disp56s-demo
60hz
subframe
compact
colour
color
screen
display
electronic
electronics
hires
Comments
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@NoVIcE I had originally tested the screen with binary. There's a single-frame latency in the ROM-to-screen bus, so that data has to get flushed out first. I left it there because I thought it looked nice.
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Why does the first frame show binary?
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@eloas3 Yes, subframe devices are generally very easy to completely destroy. Just sprinkle a bit of dust on top of the long quadruple piston.
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BTW also putting filt on the yellow dots on the black filt thingies... Stops it, so easy to break
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When i put filt (from element search category) on the.. Black filt, the screen starts to tear....Hmmmm
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@GeneralElectronics The scripts used to generate the video data can be found at https://github.com/krawthekrow/disp56s-demo , I'll add that to the description (though it's already linked to in the manual). Yes, +dither was used at some point.
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that was the most epic rickroll ever
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how did you get the video data? also, it looks dithered, isnt it?
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The best rickroll ever
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@R33sesk1ng The color resolution for this screen is definitely better than checkered RGB (since those particles are only either on or off), and it's unlikely that any screen using that mechanism can be more compact than this (which uses effectively about 12 game-pixels per pixel), especially since ON-particles turn adjacent OFF-particles on. I'm not exactly sure where you're going with LCRY, maybe you could go into more detail in PM?