mark2222
mark2222
521 / 18
14th Jul 2018
20th Jul 2018
It's a 56x56 subframe color screen, with enough space left over to put a GPU! Scripts used to generate the demo: https://github.com/krawthekrow/disp56s-demo
60hz subframe compact colour color screen display electronic electronics hires

Comments

  • mark2222
    mark2222
    15th Jul 2018
    @NoVIcE I had originally tested the screen with binary. There's a single-frame latency in the ROM-to-screen bus, so that data has to get flushed out first. I left it there because I thought it looked nice.
  • NoVIcE
    NoVIcE
    14th Jul 2018
    Why does the first frame show binary?
  • mark2222
    mark2222
    14th Jul 2018
    @eloas3 Yes, subframe devices are generally very easy to completely destroy. Just sprinkle a bit of dust on top of the long quadruple piston.
  • eloas3
    eloas3
    14th Jul 2018
    BTW also putting filt on the yellow dots on the black filt thingies... Stops it, so easy to break
  • eloas3
    eloas3
    14th Jul 2018
    When i put filt (from element search category) on the.. Black filt, the screen starts to tear....Hmmmm
  • mark2222
    mark2222
    14th Jul 2018
    @GeneralElectronics The scripts used to generate the video data can be found at https://github.com/krawthekrow/disp56s-demo , I'll add that to the description (though it's already linked to in the manual). Yes, +dither was used at some point.
  • bigeyeender
    bigeyeender
    14th Jul 2018
    that was the most epic rickroll ever
  • GeneralElectronics
    GeneralElectronics
    14th Jul 2018
    how did you get the video data? also, it looks dithered, isnt it?
  • NoVIcE
    NoVIcE
    14th Jul 2018
    The best rickroll ever
  • mark2222
    mark2222
    14th Jul 2018
    @R33sesk1ng The color resolution for this screen is definitely better than checkered RGB (since those particles are only either on or off), and it's unlikely that any screen using that mechanism can be more compact than this (which uses effectively about 12 game-pixels per pixel), especially since ON-particles turn adjacent OFF-particles on. I'm not exactly sure where you're going with LCRY, maybe you could go into more detail in PM?