mark2222
mark2222
521 / 18
14th Jul 2018
20th Jul 2018
It's a 56x56 subframe color screen, with enough space left over to put a GPU! Scripts used to generate the demo: https://github.com/krawthekrow/disp56s-demo
60hz subframe compact colour color screen display electronic electronics hires

Comments

  • Aamths
    Aamths
    14th Jul 2018
    epic +1 !!!!
  • Coffee
    Coffee
    14th Jul 2018
    @R33sesK1ng the lyrics are "take me on (take on me) i'll be gone, in a day or two"
  • R33sesK1ng
    R33sesK1ng
    14th Jul 2018
    @mark2222, is it possible to do this with LCRY? Do you remember the old, classic RGB displays that users would make, but they just checkered PBCN, GPMP, and HSWC as an RGB? Is it possible to do anything similar with a subframe contraption, or is this the best anyone can come up with, at least at the moment?
  • R33sesK1ng
    R33sesK1ng
    14th Jul 2018
    @SuperJoshiDuff, no it's actually "take me on. take me on. i'll be gone in a dream."
  • mark2222
    mark2222
    14th Jul 2018
    @miner_sd There's no limit to the color range for this screen -- you can just swap out the color demux for a larger one.
  • miner_sd
    miner_sd
    14th Jul 2018
    im gonna try to develop an rgb pixel with a bigger color range
  • sunny1saturday
    sunny1saturday
    14th Jul 2018
    this is the best
  • Timothysparrow
    Timothysparrow
    14th Jul 2018
    XD what the heck!!
  • SuperJoshiDuff
    SuperJoshiDuff
    14th Jul 2018
    never gonna give you up, never gonna let you down, never gonna run around and, desert you. never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you. +1
  • mark2222
    mark2222
    14th Jul 2018
    @R33sesk1ng You can increase the resolution, but it's not easy and would make the buffer and decoder bigger as well. As it stands, I believe that this is the best trade-off between resolution and remaining space (for computation and/or memory). As for the buffer on the left, the way it works (see manual) is that you write a single color to the buffer each frame, and only update the screen once the entire frame has been written. You can see this most clearly during scene changes.