mark2222
mark2222
531 / 18
14th Jul 2018
20th Jul 2018
It's a 56x56 subframe color screen, with enough space left over to put a GPU! Scripts used to generate the demo: https://github.com/krawthekrow/disp56s-demo
60hz subframe compact colour color screen display electronic electronics hires

Comments

  • miner_sd
    miner_sd
    14th Jul 2018
    im gonna try to develop an rgb pixel with a bigger color range
  • sunny1saturday
    sunny1saturday
    14th Jul 2018
    this is the best
  • Timothysparrow
    Timothysparrow
    14th Jul 2018
    XD what the heck!!
  • SuperJoshiDuff
    SuperJoshiDuff
    14th Jul 2018
    never gonna give you up, never gonna let you down, never gonna run around and, desert you. never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you. +1
  • mark2222
    mark2222
    14th Jul 2018
    @R33sesk1ng You can increase the resolution, but it's not easy and would make the buffer and decoder bigger as well. As it stands, I believe that this is the best trade-off between resolution and remaining space (for computation and/or memory). As for the buffer on the left, the way it works (see manual) is that you write a single color to the buffer each frame, and only update the screen once the entire frame has been written. You can see this most clearly during scene changes.
  • R33sesK1ng
    R33sesK1ng
    14th Jul 2018
    odd... the "screen" at the far left is smoother (displays at more frames per second) than the one to its right...
  • R33sesK1ng
    R33sesK1ng
    14th Jul 2018
    I just wanna know if it's possible to use an RGB display screen and make animations in a similar fassion, while fully recognizing that your screen design seems superior, as it stands.
  • R33sesK1ng
    R33sesK1ng
    14th Jul 2018
    Is it possible to increase resolution, or is that the limit? I'm glad u made a colored animation; so cool.
  • mark2222
    mark2222
    14th Jul 2018
    Yeah, subframe contraptions tend to be very fragile. Also, unfortunately, there's a limit to how much data you can put in with stacked FILT -- TPT has a hard cap on the number of particles, equal to the number of pixels in the simulation.
  • eloas3
    eloas3
    14th Jul 2018
    Another way of chaos is to put any material on the right side of the thing that is on top of the smoother screen