Nuculus
Nuculus
911 / 38
12th Mar 2019
20th Nov 2019
The console command stops the polonium from melting. You can use the sign element to select it, then copy and enter it into the console. The turbine require heat and pressure to work. Click water coolant to fill up water and click neutron beam to start
electricity fission pressurized nuclear reactor requiresconsole neutron realistic polonium tnpp

Comments

  • LordOfTheWorld
    LordOfTheWorld
    29th Aug 2019
    Nuculus: Im modifying the cooling tower: Ill remove the jokes that produce water and add my own designs. The very shell of the cooling tower will also be slightly modified for my purposes
  • LordOfTheWorld
    LordOfTheWorld
    29th Aug 2019
    Nuculus: I'm building another reactor, the Boiling Water Reactor. He needs a good cooling tower like you
  • Nuculus
    Nuculus
    28th Aug 2019
    LordOfTheWorld Please give credit if you copy it as it is.
  • Nuculus
    Nuculus
    28th Aug 2019
    LordOfTheWorld Sure, but if it's for your reactor I advice you to make a much smaller version since my cooling tower has high capacity, and your reactor doesn't produce as much heat as mine.
  • LordOfTheWorld
    LordOfTheWorld
    28th Aug 2019
    Nuculus: can i copy and use your cooling tower?
  • Nuculus
    Nuculus
    21st Aug 2019
    EpsilonStudios Thanks for your suggestion. I'll see what I can do.
  • EpsilonStudios
    EpsilonStudios
    21st Aug 2019
    can you add a power reset so when power output gets to the end you can reset it?
  • Nuculus
    Nuculus
    20th Aug 2019
    EpsilonStudios Try to copy the code with the sign element to get the correct syntax. Or run the updater.
  • Nuculus
    Nuculus
    20th Aug 2019
    Supercrafter I like your suggestions, but the melting turbine is pretty hard to do without making everything a sparking mess. I'll add it if I find a good solution. Sadly POLO doesn't turn into stone when it's spent, so the ldtc idea won't work. If there is a way to detect tmp values it may work.
  • Supercrafter
    Supercrafter
    19th Aug 2019
    EpsilonStudios: maybe it's a beta issue or you aren't using the correct version