This cannot be said for subframe tutorials. Yes, they go into the basics of how the different elements and overall behavior of TPT works, but that seems to be it. I would say its like someone teaching you about binary, gates, buses, and then sending you off without actually putting what they told you into action. Looking at the insides of this computer, everything looks quite esoteric.
@LBPHacker Well, I must say that the problem isn't in what kinds of tutorials we have, just the way that they're made. In Minecraft, there are plenty of computer tutorials that go over the basics: binary, logic gates, control flow, etc.. But you can also find videos of people either building an ALU step by step, Or explaining an already made one in detail. (Cont)
fibonacci sequence always makes a good benchmark for tpt computers
I'm sorry you feel that way. Let's assume that we have perfect tutorials for general subframe, FILT and computery things. (Which we don't all have btw.) What else do you think we need? I'm asking this with serious interest, for there are no other kinds of tutorials because the ones who make them think these should be sufficient.
And as for my first statement, despite the abundance of subframe tutorials (which, strangely enough, is in greater amount than regular computer tutorials), subframe is such an inaccessible part of TPT. OK, so I learned about how TPT updates the grid, and what happens when saves are published, and general FILT and computery things, but then what? It feels like a "draw the rest of the owl" situation.
@Nexos TBH subframe (and computers in general, to an extent) is a pretty alien part of TPT, and only a small portion of people that use TPT are actually skilled in it. Rather than be intimidated, you should be proud you aren't the type of user to make a 5-minute save that reinvents the wheel.
Everytime I look at this I feel sad that I can't make it, that and I've had zero interest in TPT over the last month :(
Ok I'm probably done with TPT