benjiManZ
benjiManZ
75 / 20
11th Dec 2019
16th Dec 2019
I made a missle facotry that produces 122 missles and uses deuterium warheads. the red button above GO is self destruct.
electronics electronic sienceisgood strenghtisbad science

Comments

  • scooby69
    scooby69
    15th Dec 2019
    sorry, ignor my last post, tryed again and did eveything the same 4 times and got 4 different out comes but couldn't get it to do the first thing again, spent about half an hour replaying the loading process. but good job fixxing the invert issue
  • Merlin1846
    Merlin1846
    15th Dec 2019
    Clicked go and waited and the back of the barrel explode with protons causeing the chamber at the bottom to explode as well.
  • scooby69
    scooby69
    15th Dec 2019
    wish i could be more helpful
  • scooby69
    scooby69
    15th Dec 2019
    i sparked the inst and the go at the same time then unpaused and if the man was closer it would have hit him then self destructed. but i don't know any more technical tricks. only thing is the piston that pushes out goes instantly but is just short of hitting
  • tabnk2
    tabnk2
    15th Dec 2019
    Yep, Copy/pasting a pixel of CRAY from the CRAY(SPRK) block into a path of one of the assembling PSTNs fixes the missiles
  • tabnk2
    tabnk2
    15th Dec 2019
    CORRECTION: The CRAY(SPRK) is not moved to the missile bock at all
  • Stargazer999
    Stargazer999
    15th Dec 2019
    After pressing the Go button, missile goes into position and some random piston pushed the missile completely spilling deut all over then exploding
  • tabnk2
    tabnk2
    15th Dec 2019
    Specifically, the piston at X:239 & Y:149 doesn't retract in time
  • tabnk2
    tabnk2
    15th Dec 2019
    I think the problem of the missiles self-destructing is related to the pistons that complete the engine of the missile
  • GalaxyNova
    GalaxyNova
    15th Dec 2019
    Lol have you even tested it?