Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name and location, give me your capital coordinates.
nationwide
helpalienshere
maps
diplomacy
politics
edir
worldmap
wide
nation
weneedhelp
Comments
-
Start researching a way to get through the swamplands, and get a team of scouts to go south to see what resources the mudlands have. If we do not have the naviagational things required to go to the mudlands start researching that also.
-
Wait Wait Wait hold on. Me and Mcgaming aren't that far apart. If this world is round (which it probally is) we can go the shorter way by going east
-
Umm Ill give you wood for better ships to establish a trade route.
-
Ok big order; can i have a new trade port built at 209,139, a city at 213 137, move my current troops to 216, 143, a food factory at 212 143 and a troop factory at 207 147
-
Mcgaming aight you can enter new orders now, sorry I just needed some time to organize everything.
-
NuttyMcNuttzz you're in
-
DragonEggLol Your army has seized 3 freshwater lakes to the east that can serve as anchors for populace movement and navigation.
-
DragonEggLol Your elite troops require additional training. They are being given the best equipment your forges and craftsmen can provide.
-
Umm Also, the trees that grow in the swamplands aren't ideal for heavy long distance ships or barges. Their bark is very light, porus, and has a high water retention capacity. This is good for light loads/ ships meant for short distance sailing.
-
Umm your 10 ships have been built. The new cycling system has allowed farmers to avoid the storms, however it still doesn't solve the bad soil problem. Crops currently only have a 60% success rate even without the storms.