alexander
alexander
66 / 4
16th Mar 2020
19th Mar 2020
Now with subframe!
binary electronics counting numbers number electric electronic count counter subframe

Comments

  • FadeHD
    FadeHD
    16th Mar 2020
    SO GUYS, WE DID IT, QUARTER OF A MILLION ((SUBSCRIBERS)) MINUTES
  • Nunnhem
    Nunnhem
    16th Mar 2020
    the number of moves would be 2^185
  • Nunnhem
    Nunnhem
    16th Mar 2020
    @alexander your math is incorrect, there shouldnt be any factorial in that equation
  • FadeHD
    FadeHD
    16th Mar 2020
    I've got time on my hands, let's go.
  • alexander
    alexander
    16th Mar 2020
    The math i have done is: number of bits factorial, so 185! and it give 4x10^340, and it's the number of moves needed for the last bit to light up. The clock speed of the counter is roughly 4 sprk per second. So 4x10^340 / 4 / 60 / 3600 / 365 gives around 1x10^332 years. Correct me if i am wrong.
  • XVNexus
    XVNexus
    16th Mar 2020
    I did some calculations and got that: If the simuation were running at 60 FPS the entire time, it would take about 310,795,860,950,822,898,239,835,126,047,670,886,732,829,187,960.27118432326919664359 years to have every bit turned on.
  • godhydra
    godhydra
    16th Mar 2020
    (I just fiddled with the FPS cap and turned on nothing display, etc.)
  • godhydra
    godhydra
    16th Mar 2020
    I managed to get around 130-170 fps, hopefully I cut off a couple quadrillion years.
  • alexander
    alexander
    16th Mar 2020
    i made this as a joke btw, it has 185 bits.
  • MiX3K
    MiX3K
    16th Mar 2020
    That's quite a lot. Thanks for making this!