jm211
jm211
112 / 5
11th Nov 2020
8th Oct 2022
Use it, dont use it. Can be useful to see them all side by side. Tweaking settings to how you have them in the save you are working on will determine which ones you should use for what you need.
smort fire burn burning combustion reference scale measure

Comments

  • BluBubblz
    BluBubblz
    12th Nov 2020
    BlueBlood: Well, virus can be cloned but it infected the clone after a few seconds, even if the virus' pavg is set to a high number
  • BluBubblz
    BluBubblz
    12th Nov 2020
    BlueBlood: Oops. Turns out virus can not be cloned. Although some DRAY machine could technically move the virus (pavg=999999...) from some bit container to the place where the combustible combusts.
  • BluBubblz
    BluBubblz
    12th Nov 2020
    VIRS, VRSS and VRSG also burn. Set the "pavg" property to 999999 using the prop tool.
  • explosivepowder
    explosivepowder
    12th Nov 2020
    missing vine
  • Victor101
    Victor101
    12th Nov 2020
    Now i learned that fireworks have great potential
  • TPTbomb
    TPTbomb
    12th Nov 2020
    VIRS also burns but it might kind of be hard to demonstrate because it infects CLNE
  • brXray3
    brXray3
    11th Nov 2020
    OXYG+HYGN, when lit, results in plasma and fire
  • HyperBuIIet
    HyperBuIIet
    11th Nov 2020
    Nice job! I really like it!
  • jm211
    jm211
    11th Nov 2020
    just realized I forgot acid
  • jm211
    jm211
    11th Nov 2020
    Yea, I guess I didn't add them at first since each doesnt "burn" in the traditional sense of the game replacing the element with fire, heat and sometimes smoke.