Hello, in my endless quest to develop more functionality for my Modular Factories 3.0 system, I finally came up with at least a mostly function design for moving solids around modularly and build a thing that makes WOOD element with it.
wood
yest
factory
modfactory
modular
neut
Comments
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update on the I/O 3.5 release: got power, thermal, and matter I/O examples and descriptions done. still gotta go over pressure I/O, frames, general use guide, and multi I/O type compatibility.
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when making modules i generally try to avoid indestructibles and from what ive found mostly so far both solid diamond containment and FRAY/gravity containment have both an unacceptable amount of indestructibles and external interference
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Diamond can contain the reaction but it's invinsible, so try useing anti grav to hold in the air then turn it into the wanted element then release it.
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Very nice. 1+
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I am aware but i havent found a reliable and destructible way of containing it so I dont think ill build any modules to work with it
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I recently found out that Exotic Matter and Nuetrons make the Exotic Matter copy whatever they touch next, but I they have to keep getting hit while they're touching it. I don't know if you already know this, but just in case.
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i just heated it up because i dont get it
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ill release I/O 3.5 in a few days probably, then some basic modules later
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thanks. do you have an estimate of when it will release
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@mr_hyperspace, ive only released Modfactories 1.0 which was a few years ago, I kinda want to finish up development for v3 before I release it, but i fixed all of the fit issues and made the kit way easier to work with. but I might release some of the complete part of the kit early