miner_sd
miner_sd
114 / 3
18th May 2021
19th May 2021
Hello, in my endless quest to develop more functionality for my Modular Factories 3.0 system, I finally came up with at least a mostly function design for moving solids around modularly and build a thing that makes WOOD element with it.
wood yest factory modfactory modular neut

Comments

  • miner_sd
    miner_sd
    21st May 2021
    update on the I/O 3.5 release: got power, thermal, and matter I/O examples and descriptions done. still gotta go over pressure I/O, frames, general use guide, and multi I/O type compatibility.
  • miner_sd
    miner_sd
    20th May 2021
    when making modules i generally try to avoid indestructibles and from what ive found mostly so far both solid diamond containment and FRAY/gravity containment have both an unacceptable amount of indestructibles and external interference
  • Merlin1846
    Merlin1846
    20th May 2021
    Diamond can contain the reaction but it's invinsible, so try useing anti grav to hold in the air then turn it into the wanted element then release it.
  • docRoboRobert
    docRoboRobert
    20th May 2021
    Very nice. 1+
  • miner_sd
    miner_sd
    20th May 2021
    I am aware but i havent found a reliable and destructible way of containing it so I dont think ill build any modules to work with it
  • Senboy123
    Senboy123
    19th May 2021
    I recently found out that Exotic Matter and Nuetrons make the Exotic Matter copy whatever they touch next, but I they have to keep getting hit while they're touching it. I don't know if you already know this, but just in case.
  • isaiahguy12345
    isaiahguy12345
    19th May 2021
    i just heated it up because i dont get it
  • miner_sd
    miner_sd
    19th May 2021
    ill release I/O 3.5 in a few days probably, then some basic modules later
  • mr_hyperspace
    mr_hyperspace
    19th May 2021
    thanks. do you have an estimate of when it will release
  • miner_sd
    miner_sd
    19th May 2021
    @mr_hyperspace, ive only released Modfactories 1.0 which was a few years ago, I kinda want to finish up development for v3 before I release it, but i fixed all of the fit issues and made the kit way easier to work with. but I might release some of the complete part of the kit early