Landscape will affect infrastructure and armies. Conquer, build, trade and explore. Invalid moves will be voided. Join in the comments: You may choose your country's name, location and colour. credit to Minecraftranquility.
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your crafters are experimenting with a pertially theoretical weapon, a ballista, but it will take a while for a working design to be created. simple catapults have been created for use in warefare. more mechanical things, like shafts, cogs, pulleys and weights have been created. better hygene and sterilisation methods are being used in medicine. bronze armour has been made for rodent war breeds.
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the mountains to the north are rich in iron, consider expanding to them. you do not have advanced enough boats to make it far enough out to sea to reach the islands. a superior method of weaving silk has been developed, allowing for stronger ropes to be created. silk sails have been created for boats, allowing larger travel distances. water wheels for automatic grinding of grain have been developed. simple blast furnices have been created.
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large migratory but reasonably placid bovines have been domesticated, and selectively bred to produce large amounts of milt and meat, becoming your primary food livestock. your prospectors have discovered that the swamps and tundra have rich underground sulfer deposits, and a few deposites of saltpeter have been found, and have been marked in green on the map.
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Loiosh42: northern expanion is occuring, also all your expeditions have settled, and you are connecting them to your core territory. you are further breeding the rodents into more specilised forms, with far more intellegent and trainable breeds for a huge variety of purpourses being created. hawks have been domesticated, and are being used to help hunt and to deliver messenges for a reward of meat.
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Lojakal: you are puting a large amount of your nations resources into infrastructure and expansion. maybe take send longer orders, look at Loiosh42s orders for examples.
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you are expanding your law enforcement to counteract the drug problems that will begin to sprong up due to your "herb" farm. drug "rehabilitation" centers are being built, where addicts perform near constant menial labour is it supposidly helps fight the addiction, they are proving to be a useful industrial resource.
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you are trading them with other nations, but many probably will dislike their population getting addicted to herbs. strangely one of the shemanian traders remarked that the plant tasted like skellige cheese, a delecacy imported from skellige for a few centuries.
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connorhatescorn: a highy addictive plant that induses euphoria in consumers has been found growing on the upper slopes of the iron mountains, it is quite easy to grow, and a huge network of fields and plots, carefully tended by expert gardeners is being constructed in the desegnated coordiates, but this will draw some of the agricultural wokforce away from food production, but it will provide a source of valuable trade goods.
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large stone grain houses have been built to store much more food through the winter. they are also being insulated. your crops are being harvested early, so they are not killed by the frost.
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your criminal system has changed, only highy offending criminals are put in the gladiator pits, this generally improves the performance, as the criminals tend to be far more violent. and it makes your jusstice system better. the rest will be held in cages, before their crimes are judged, but if the pits are low on criminals some will be taken. your aquaducts are being built from more precsice blocks of stone, and are using clay morter, meaining they leak far less.