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most of the disaster stuff applies, but pull people back form the water as the lakes are flooding, once the water has receeded, begin reparing the area and (later) putting in floodwalls, storm drains, and breakwaters in lakeshore cities
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Oh, oops, i only looked at the main event
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And other Stuff: re-enforce any damaged defenses and forts, especially in the second and third valley, start more agriculture in the third valley to get more food, begin hunting any sourrounding wild animals for food, and any for dangerous ones(I.E aggrasaurs and snatchers), you can turn in a trophy for a reward, any vacant land where the owners are dead (and proven so or missing for too long) is to be resold at a low price, but with higher taxes(temporary measure only!)
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loiosh42: it is reccomended you check discord messages, as i have given you a full report of damage experienced due to the impact
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Stuff: breed plants for spongy filters and fire-retardent sap, toxic puffball fungi, fungi that increase wound healing, domesticate bees for honey and pollination, (after disaster) tame axe-beaks as mounts ,breeding from egg if necessary, air-tight leather vessles and make man-sized kites
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Expansion: expand further east, intensify the search for metal deposits, start mass settlement of owned territories, start construction of the great road, which will run from the west of my nation to the east of my nation.
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Infastructure: After it is running again, expand the mail system, form a guild of escorts for caravans and traders, any subsequent buildings are to be built largly fireproof(stone), use wood for reconstruction, but ensure that the replanting is followed to prevent depletion (replanting may be delayed for up to a month, but if it does not happen, increase consequences)
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Resources: look for sulfur, saltpeter, and coal, stockpile water and food, especially any crops that will no longer grow but are still edible
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Iron: make bloomery iron while the blast furnaces are being changed over, build trip hammers to make wrought iron and begin work on steel
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Extra: Locate and log areas of prime colonization, then ensure they are often shown to the general public so those who brave the trip have increased chances of survival. Also train 2k foot troops. Build 100 trebuchets.