Penrose room, an unilluminable space. copy and paste the clone to move the light source. best results when using persistent display.
physics
penrose
room
Comments
-
In real life this would work perfectly, it would just need perfect precision.
-
also also this wouldn't work irl as waves travel in all directions from every point so there would be a very dim light in some regions. Also even the main light waves spreads out a little over time.
-
also you should use 1px by 1px.
-
hmm, the bigger it is the more precision it will have
-
ok maybe that's worded wrong but powder toy's light simulation isn't very good
-
well tpt doesnt have perfect reflectors
-
its not really working for me, i used protons with the basic brush and it faintly illuminated the whole room, maybe use vibraium to simulate for protons better?