@P3tux0 I actually made your RBHO (I called it RBHL) but it was so laggy because each particle had to produce gravity which affected every other particle. If this is implemented, it would have to be something like the orbit Lua mod.
A gas that undergoes fusion, but a different kind of fusion. It would be a type of fusion that doesn't release neutrons or electrons. It would instead release these following elements: C02, PROT, PHOT, BVBR, HYGN and WARP. It would have many different interactions with other elements.
it could maybe be a separate element like a flame bost or something like that
maybe oxygen gas can't ignite but it increases fires temp
@P3tux0 I think that schematic idea sounds quite interesting. Would it work like a stamp that can be pasted automatically? I could possibly do something like that.
@StuweX I have already noted your suggestions from the last time you posted them. They are written down in a text file. Please don't repeat them, it makes it harder to find new suggestions.
another idea STCR structure creator a powder like element that requires another powder like element called SCMA schematic when both contact eachother they die and create a structure that is depended on the SCMA life or tmp exc basicaly a powdered save
Realistic moving and growing black hole RBHO
Finally(I know this is a lot of elements, but can you pick at least one:) ) Rotator [ROTA]. Once a moving element hits it, the direction is turned 90 degrees and goes that way. If REST is touching it, it will turn into TTAN and will not have any effect.
Thirdly, Resetter [REST]. Once any element gets in contact with it, it resets ALL and I mean ALL modified parts. (Example, if CLNE receives an item to clone, it resets and doesn't produce anything). Also if it is next to an EMP and the EMP is activated, the effect is spread throughout the map and it explodes like the SFRZ explosion.