A recreation of the classic game LANDER.BAS. The goal is very simple: Land one one of the flat spots without crashing. That's it. Easy right? CONTROLS: left/right rotate lander, up/down change throttle.
advanced
filt
subframe
technology
lunar
lander
game
Comments
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oh apparently you have to land on a flat spot UNLIKE ksp
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My 513 hours in Kerbal Space Program were in vain
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@Liver_K It makes the simulation go forward frame by frame
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Ah so its DRAY not ARAY ok, what does shift+f do?
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in console type: tpt.setdebug(0x8) ,then hover over a particle and press shift+f
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Try usign shift+F to see how it works!
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Actually, the "screen" is entirely controlled by the two magic pistons under the DMND square. Y is controlled by changing the tmp2 of the copying DRAY, while X is controlled by the bottom piston
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Oh I have, but they are a lot of the same thing throughout the save, and they take a lot of fps and are very slow. This has many different components and is creative and incorporates lots of different mathematical principles and ideas, like the "screen" area that I assume uses some weird ARAY contraption that I don't have the time to try to understand
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Liver_K you mustve never seen the computers of TPT then.
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speaking of STKM implementation; some VOID should be put around his box because sometimes he escapes and spews flammable dust all over the electronics.