A recreation of the classic game LANDER.BAS. The goal is very simple: Land one one of the flat spots without crashing. That's it. Easy right? CONTROLS: left/right rotate lander, up/down change throttle.
advanced
filt
subframe
technology
lunar
lander
game
Comments
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My 513 hours in Kerbal Space Program were in vain
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@Liver_K It makes the simulation go forward frame by frame
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Ah so its DRAY not ARAY ok, what does shift+f do?
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in console type: tpt.setdebug(0x8) ,then hover over a particle and press shift+f
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Try usign shift+F to see how it works!
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Actually, the "screen" is entirely controlled by the two magic pistons under the DMND square. Y is controlled by changing the tmp2 of the copying DRAY, while X is controlled by the bottom piston
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Oh I have, but they are a lot of the same thing throughout the save, and they take a lot of fps and are very slow. This has many different components and is creative and incorporates lots of different mathematical principles and ideas, like the "screen" area that I assume uses some weird ARAY contraption that I don't have the time to try to understand
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Liver_K you mustve never seen the computers of TPT then.
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speaking of STKM implementation; some VOID should be put around his box because sometimes he escapes and spews flammable dust all over the electronics.
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@minecraft-physics This is by far the most complex and intricate powder toy save I have seen thus far; if only because of the STKM implementation of arrow key controls, it has blown my mind and introduced me to several tpt tricks and concepts that were previously unknown to me. Speaking as somewhat of a noob, BRAVO and +1 my high IQed friend!