gravity chamber that, without the ehole, perfectly simulates electromagnetic stasis, and with ehole, does... stuff. watch bcol in pressure display for some crazy activity. press 3 to see how tpt's gravity simulation is "tilted," which makes me mad.
gravity
ehole
stacking
gpmp
spark
sprk
oscillating
chamber
orbit
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also i forgot to see what happens without ehole
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PowderedPotato: correct, however, HOW DOES IT GRAB THE SECOND SIGN FROM THE TOP LIKE THAT?????????????????????????????
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progamer: place pscn, spark it, press f twice, place ttan, press f three times, place nscn, press f three times, place ttan.
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If you go frame-by-frame, you can see text near the top wall in fancy display
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how do you even get the spark to oscillate like that, if you press ctrl and = it will remove the sparks and i cannot get them to oscillate like that, i don't know how you got the sparks to rotate like that, ive tried some stuff with pscn and nscn and titanium and it doesn't work
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very cool for some pixel game
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add GRAV it's cool +1
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BunkerStrikerUA: There is, as far as I can see, no subframe in this save. It's powered by oscillating sparks if you look closely.
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bro how is sub-frame actions affect gravity in more than a frame
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I know, it's not the gpmp because they're all perfectly in sync; it's just how the gravity sim works