Lunar Lander again. Now with 2^29 possible maps! Land on a flat spot to win. Use left/right to turn, up/down to move the throttle. Your craft will accelerate faster once you have burnt some fuel.
rage
sigh
hard
hardest
nasacomputer
space
moon
game
interactive
subframe
Comments
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It seems like it doesn't detect thrust changes while it is loading properly. When I lower thrust to 0 between maps, fuel keeps getting used in maps and the visual still shows thrust.
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It might be a nice idea to build an FPGA to allow the R2 to handle the integer bandwidth though.
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The R2 can't run this game at this framerate - it fundamentally requires 5 integer operations per frame + collision checking, while the R2 can only do one of those instructions per frame. FTC-Sigma *may* be able to do the necessary calculations (if not the rendering), but I'm not sure how it handles inter-core communication.
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it made terrain at sky limit
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why is every save on fp so fire today
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man he used so many ks lol
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Merlin1846: It's specifically designed to run this game. There are general purpose actual computers in TPT, however, such as the R2, made by LBPHacker.
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i really love this game !!!!!!+109034586548763875687346587358763875767837567837456
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IT HAS VERTICAL AND HORIZONTAL CHUNK LOADING. I wonder if this thing is general purpose or if this is the only type of program it can effectivly run.
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bro this is so sick